What I learned in Adult Animation This Week 8
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This last week I learned a lot when it comes to movement chains in DazStudio using nulls and the "point at" parameter for objects. I also learned about exporting from Blender to DazStudio for set and scene building. That includes materials for those objects due to some issues with the exportation process not having them when exported.
Objavio/la D4rkShepherd
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DarkShepard here, this is what I learned this last week.
So, this first concept I didn't really learn, brand new.
I kind of did this a few months ago, but I rediscovered it, and so I'm fucking with it again.
Where you can actually put video planes inside of, you know, 3JS environments, and they actually do play.
I'm gonna work on a way to actually make it to where you can click on it, or not really click on it, but use a keyboard shortcut to actually activate the video to do stuff with it.
Instead of it just playing from the start, like an onload, have an event listener.
And it's not very complicated to actually enact it.
It's a very simple declaration inside of your HTML file, and then inside of your main, well, your JS file, you actually just kind of use this video.
It's get_allen_by_id video. It's a little bit too much for anybody who doesn't know anything about programming, but it's fairly standard for the rest of the 3JS library.
It's something that I'm just messing with for a reason that I'll disclose later in time.
But, aside from that, other concepts I was studying this last week is, well, we'll go to the null pointers first.
The null pointers. So I just got this working as of a few minutes ago.
So, how this whole concept works, I was talking about this last week, too.
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